NETTLE – to create feelings of unease or displeasure in. ( 36 points)
Hey All! Just wanted to thank you for all your helpful feedback the past couple of blog posts and wanted to pose one more question for you– we know that word games are very popular and in fairly high demand. We are proud of our product and think it has great potential to win followers—especially amongst “wordies” and word game junkies. Would you say that you fall under one of these two categories? Do you see a high demand for word games out there? How do you think ours compares to some of the others?
Thanks for all of your suggestions and feedback. Any other helpful advice you have for us to win converts would be so appreciated.
Hey blog followers! We are interested on how you came to find SwampTalk. Did a friend recommend it to you? Did you find our blog or our twitter feed? Did you find it on the application store. Did you meet us at Tech Jam 2011? Also, do you recommend this game to friends of yours? Knowing how you came across our product can help us get the word our there in the best way possible. Thanks so much for your time and responses!
Happy New Year from all of us at Tertl Studos. May 1212 bring health, happiness, and prosperity to all of you!
Swamp Talk player Kathy Curry wrote us a great, thoughtful response to our last blog post. Below she gives some insight into how to make the game a little more intuitive. She even included a graphic!
In response to your questions in “Tinkering with Swamp Talk to Win Converts Faster: Part I,” I find the game pretty intuitive in general, and of course I’m totally addicted, but as a new user, yes, I did have trouble understanding where to tap. I was one of the hordes that wanted to drag the letter down, and my friends made the same mistake when I showed them the game. The photo I’m posting along with this comment demonstrates my idea for a change in the “How to Play” instructions. I think the arrow that points from the letter to the line might mislead those of us who get our cues visually to think we should drag the letter down. I would get rid of the arrow and use a graphic to emphasize the “tap.” I’m sure you can make a better graphic than I did, but at least you can get the idea. (Kathy Curry)
We are encouraged that week in, week out, slowly but surely, the Swamp Talk user base is growing. This tells us that people are enjoying Swamp Talk and recommending it to their friends. However, we’d like it to grow faster. We are always interested in improving our product and would love your feedback about things you think work well, don’t work, or (with a little tinkering) could work even better. We have three specific questions we would like to put to the player community before releasing our newest version of the game. One question we have is, how intuitive do you find the game? When you first began playing did you have trouble picking up the rules? Was our “How to Play” feature helpful or did you find it incomplete? When we debuted our newest version of Swamp Talk at Tech Jam 2011, we noticed that most people who were playing for the first time wanted to drag the letter down instead of tapping the spot they wanted the letter to be placed. Did you find yourselves doing this the first time you played? If so, how should we better alert players about the “correct” way to play? Any ideas? Any other tips on how we can make it easier for people to understand how to play when they are first using the application?
Thanks for answering our first question and say tuned for future instillations of “Win Converts Faster”.
We thought that it might be a good idea to let our fans and followers (and new-comers to the game) get some insight into how Swamp Talk came to be and to get to know our founder, Chris, a little better. Below you will find an interview with Chris that answers some of those questions you may have had about Swamp Talk Game! Please read on and enjoy!
1). How did Swamp Talk (and your Swamp Talk team) come to be? How did you get the idea for this kind of game?
Swamp Talk was Tertl’s first foray into iOS. Although we usually focus on math and computing, we wanted to start with a straightforward concept that we knew plays well. Swamp Talk was a concept that I actually dreamed up with my longtime design partner Scot Osterweil more than 15 years ago. It was actually provoked, at the time, by a different new gaming platform–the world wide web! We thought of it as a good casual game with potential for multiplayer play. I made a prototype that played great, but at the time our work went in other directions. Dusting the idea off for iOS, we realized that it’s even better suited for a touch interface. So now is really the right time for this concept.
2). Did you have a particular demographic in mind when you created it?
We always thought of it as a casual game, meant to appeal to a broad range of players, including kids 10 and up, word game enthusiasts, and just about anybody.
3). Do you envision Swamp Talk as an educational tool? Or simply a fun word game? Or both?
The fun comes first, but we’ve talked with teachers who see learning value in the game. Swamp Talk gets you thinking in a different way about spelling in patterns in words. We’re open to adding some features to support classroom (e.g. bonus word lists), as long as it stays fun.
4). Why did you choose iOS over any other platform?
The iOS ecology is a great way to go direct to the customer.
5). Is your company Tertl Studos thinking of developing any other games soon?
Thinking–yes! But we’re not ready to announce anything. Stay tuned!
6). What advice would you give someone trying to develop their first application?
First, I’d say start with a concept that is really simple. As you get deeper into it, you may well find, as we did with Swamp Talk, that there are lots of subtleties that go into really making the game play right. Second, your user interface needs to be really well thought out and look good. The standards for polish have gone up and up since the app store began. Third, you are unlikely to make money on your first effort. Learn all about app marketing, and plan on making a few before you start to see significant revenue.
7). What is you favorite iphone game that is not your own?
“Tiny Wings”. It is a work of art. The visuals, music and gameplay all work together beautifully.
8). Why the name Swamp Talk?
It starts with our frog. We felt it was important to have a character taking part in the game action, speaking and celebrating each word that the player plays. The frog needed a place to be, so we put him in a swamp. Some people say the name “swamp talk” sounds like talking dirty. To us, it’s more that the swamp is like a poetry slam scene, where the frogs are laying down their best words to see who’s king of the swamp tonight.